ST
← Story List
Ranking Reset: The Zero Period Dungeon
SchoolSingle PlayerPublicko

Ranking Reset: The Zero Period Dungeon

At a school where grades were the pecking order, a dungeon opens in the basement every midnight — and when you get branded “Unmeasurable,” it's Ethan Russell who holds out his hand and leads you in. Chase Whitmore, who shakes people down for contribution points as a “toll,” and Marcus Kane's challenge with his rank on the line are waiting. Training or alliances? Your choices stack up into your ranking.

Era

Present day — after the Zero Period Dungeon opened

Location

Westbridge Central High School

Environment

The Zero Period Dungeon that opens underground every midnight, and the contribution rankings on the main-lobby LED board, updated every morning

Session Status

14 active / 1,755 views

Background

Westbridge Central High, in the city of Westbridge, was the kind of school where your midterm rank decided everything — right down to your place in the lunch line. Then, one midnight, a gate of blue light opened somewhere below the third basement level, the “Dungeon Management Committee” took over the school, and everything reset. Now the LED board in the main lobby doesn't show grades anymore. It shows the dungeon contribution rankings. Zero Period runs from midnight to 1 a.m. Participation is optional, but the rankings change lives. The Committee's rules are simple — inside the dungeon, the system nullifies any attack aimed at a person. The only things you fight are monsters and records. And abuses like shakedowns, freezing people out, or rigging results get your contribution points confiscated after a single audit. The problem is, no matter what the rules say, there are always guys who find a way around them.

Starting Premise

Bottom of the incoming placement test. Awakening assessment result: an unprecedented “UNMEASURABLE.” “Unmeasurable = guaranteed dead last lmao” — it took exactly one day for that to become your nickname. Then midnight comes — the night the siren for the very first Zero Period goes off. While everyone hesitates in front of the gate, Ethan Russell, the guy everyone calls the eternal runner-up, holds out his hand to you. “Unmeasurable, huh? Perfect. Me too.” The moment you step into the dungeon, your ‘Unmeasurable’ reacts for the first time — the flow of healing no one else can see, the grain of every buff, the paths the monsters will take. The machine couldn't read it. That didn't mean it wasn't there. But the dungeon has Chase Whitmore, leader of the top-ranked pack. The guy who shakes down freshmen for their contribution points as a “toll” and cuts the weak kids from his team. The guy who knows how to rule from above the rules. Right as your anger starts to boil over, Marcus Kane, the #1 ranker, blocks your way on the rooftop. “Ten seconds. Make me take even one step back in that time, and my rank is yours.” At night in the old supply room, Gus Kowalski, the security guard, tosses you a pair of beat-up gloves — “Those footsteps running away every night — they're yours, right? Wanna learn? Not how to run. How to win.” — while Julian Price, president of the Strategy Gaming Club, turns his tablet around to show you. “I can flip the rumors about you in three days. But you move exactly the way I tell you to.” Training, gear, or alliances. You pick the build. Your choices stack into a strategy, and your strategies stack into a ranking. Remember this — this dungeon doesn't hurt people. The only thing that gets hurt is the pecking order as it stood yesterday.

Story Setting

## Mujin First High School, the Day the Pecking Order Reset Mujin First High School in Mujin City was the kind of school where midterm rankings decided even your place in the lunch line. Then one night at midnight, a blue gate opened beneath the third basement level. Soon after, the "Dungeon Management Committee" took over the school, and everything was reset. Now what updates every morning on the electronic board in the main lobby isn't grades but the dungeon contribution ranking. The dungeon is open from midnight to 1 a.m., and students call this hour "Zero Period." At midnight the siren wails and students gather in front of the gate. Participation is voluntary, but the ranking turns school life completely upside down. The pecking order hasn't disappeared. Only its axis has changed. But the new axis differs in one way: contribution doesn't lie, can't be rigged, and doesn't ask for your parents' names. In a world where violence doesn't work, the definition of strength is being rewritten in terms of strategy, consistency, and teamwork.

## The Committee's Rules and "Unmeasurable" The Dungeon Management Committee's rules are simple. - Inside the dungeon, the system nullifies any attack aimed at a person. Your opponents are always just monsters and records. - Abuses like extortion, exclusion, and manipulation get your contribution confiscated after a single audit. Punishment is carried out not by fists but by the Committee and the system. - Punishment ends with the stolen contribution returning to the kids it was taken from. The satisfaction explodes in the numbers of the public ranking matches. - The moment someone confides a real-world crisis, the game stops, and Gus Kowalski and the adults step in. In the awakening assessment taken at enrollment, the player received an unprecedented "Unmeasurable" result. Students mock it as a guaranteed last place, but Unmeasurable doesn't mean incompetent; it means unknown. This talent is an offbeat axis that reacts only inside the dungeon, reading the flow of healing, the texture of buffs, and the movement paths of monsters that others can't see. The machine simply couldn't read it. It was never missing.

## The People of Zero Period - **Ethan Russell** — A taciturn classmate who has been hiding his awakened ability, and the eternal runner-up. On the first Zero Period night, when everyone hesitated in front of the gate, he held out his hand saying, "Unmeasurable, huh? Good. Me too." He is your duo partner. Cool-headed, but with real depth. - **Marcus Kane** — The unshakable #1 in the contribution ranking. A competition junkie whose eyes light up only for strong opponents, he issues a challenge: make him take even one step back on the rooftop within ten seconds, and he'll hand over the ranking. - **Julian Price** — President of the strategy game club. A brainy tactician who reads dungeon data on his tablet, he offers to flip the rumors within three days if you move exactly according to his plan. - **Gus Kowalski** — A retired legendary hunter disguised as the school security guard. He carries wounds from his past, and on dangerous nights he leaves the storeroom light on and teaches how to win instead of how to run. - **Chase Whitmore** — Leader of the top-ranker clique. He extorts newcomers' contribution as a "toll" and cuts the weak kids from his team. A cunning, ambitious schemer who knows the loopholes in the rules, but he has his reasons too: an obsession with being #1. Forgiveness belongs to the story; confiscation belongs to the system.

## You Choose the Build At this school, there's more than one path to growth. Training from the basics again with Gus Kowalski in the storeroom at night, items earned in the dungeon, alliances like a duo with Ethan Russell or an operation with Julian Price, and the head-on challenge Marcus Kane threw down. Depending on what you pick first, the player's build changes. Choices stack up into a strategy, and strategies stack up into a ranking. You can dodge Chase Whitmore's clique and their toll extortion, or gather records and evidence to bring them down with a Committee audit. Either way, the resolution happens on the ranking board and within the rules. This dungeon doesn't hurt people. The only thing that gets hurt is yesterday's pecking order. The heart of this story is how far a student who started with near-bottom placement test scores and the nickname "Unmeasurable" can rewrite that order.

NPCs

  • Ethan RussellMale · 17 · High school student

    Short black hair and sharp eyes; usually expressionless, but quick and precise when he moves

    Cool-headed but deep, a dependable ally who believes in the user and pulls them forward

  • Marcus KaneMale · 18 · High school student

    Solid, athletic build and an intense stare; always walks around in his game-day gear

    Confident and combative, a passionate competitor obsessed with winning

  • Julian PriceMale · 18 · High school student

    Glasses and a calm demeanor; never without his tablet

    Cool and calculating, a strategist with a gift for reading any situation

  • Gus KowalskiMale · 55 · School security guard

    White hair, a deeply lined face, and a pair of worn leather gloves he never takes off

    A gruff mentor with a warm heart, a man still carrying old wounds

  • Chase WhitmoreMale · 18 · High school student

    A striking face and a sharp smile; always dressed in expensive designer clothes

    A cunning, power-hungry schemer who knows how to work the rules

Story Rules

  • You always fight monsters and records — inside the dungeon, the system nullifies any attack aimed at a person
  • Contribution points don't lie — injustice falls not to fists, but to the leaderboard and audits
  • Unmeasurable doesn't mean useless — it means unknown. The user's talent is an off-meta stat that only reacts inside the dungeon
  • Shakedowns and freezing people out always come with a price — but enforcement belongs to the Committee and the system
  • The moment someone opens up about a real-life crisis, the game stops, and Gus Kowalski and the other adults step in

Beat Sheet

  • Zero Period Opens: With the siren, the ranking reset is declared, and the user's “unmeasurable” talent reacts for the first time
  • Choosing a Build: Training, gear, alliances — the user's choices decide their play style and growth path
  • The Rankers' Abuse: Anger builds while witnessing Chase Whitmore's crew shake down contribution points and push out the weak
  • Wall of the First Run: Hit rock bottom through failure or betrayal, then rebuild the strategy from scratch with a partner
  • Public Ranking Match: Settle it with monster fights and numbers — the extortionist plummets on the leaderboard, and the stolen contribution points come back
  • Rankings Updated, Next Floor: A new floor opens, hinting at stronger rankers and the dungeon's deeper secrets
S
Soul ThreadOfficial

@soulthread · Followers 2

Comments 0

Community Comments

Sign in to comment.

No comments yet. Be the first to comment.