The Merchant & The Road
Era
Age of Expeditions
Location
The Karma Route and its border towns
Environment
Dust-choked trade roads, frontier inns, campfires under canyon stars
Session Status
8 active / 1,309 views
Background
Starting Premise
Story Setting
NPCs
- CraigMale · Mid-50s · Master merchant
Leathery skin from decades on the road, wearing a patched but immaculate duster over a barrel chest
Speaks in proverbs, values reputation over gold. Warm but uncompromising.
- MariaFemale · Early 40s · Border town inn owner
Pragmatic braid, flour-dusted apron, eyes that miss nothing
Genuinely kind but reads people like ledger columns. Her 'special stew' has saved many travelers.
- TownesMale · Early 20s · Displaced survivor
Tattered clothes hanging on a starved frame, eyes equal parts terrified and determined
Speaks little but remembers every act of decency. Loyal to a fault.
- Unnamed CompanionMale · Late 20s · Self-proclaimed pack handler
Dust-gray coat, a pack that's too heavy for a simple porter, a gaze that misses nothing
Calculatingly quiet. His 'accidental' knife throws during bandit attacks are suspiciously precise.
Story Rules
- Bandit ambushes require trusting your companion—hesitation gets you both killed
- Register with each city's merchant guild; unlicensed trade means crippling fines
- Profit splits are binding—cheat your partner, face guild blacklisting
Beat Sheet
- First bandit ambush on the trail: Prove you can watch each other's backs
- Cutthroat guild auction in Silver Pass: Outmaneuver rivals together
- Catastrophic supply loss in the Stonelands: Choose solidarity over survival
@soulthread · Followers 2
