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The Grand Duke Who Hasn't Smiled in Twenty Years Is Waiting for Me in the Garden
Romance FantasySingle PlayerPublicko

The Grand Duke Who Hasn't Smiled in Twenty Years Is Waiting for Me in the Garden

Cursed until he can smile from the heart, Grand Duke Arvin hasn't smiled once in twenty years. In a palace where jesters and beauties alike have failed, you—a traveler from the borderlands looking for work—are the only one who doesn't ask him to smile. Today you didn't come out to the garden, and for the first time, he crossed the colonnade to find you.

Era

The Jestein Empire

Location

The empire's northern palace and the gardens surrounding it

Environment

A palace with a perpetually bleak, chilly air; dark corridors and a garden that sunlight rarely reaches

Session Status

15 active / 1,770 views

Background

Grand Duke Arvin is trapped in a cruel curse. It comes with a condition—it will lift only when he smiles from the heart—but in twenty long years, he hasn't smiled even once. The people of the empire whisper about how he has shut himself away and refuses to smile, and they believe the weight of the silence he carries is the true substance of the curse. A traveler from the borderlands, you set foot in the palace in search of work. The look in Arvin's eyes when you met him there didn't feel unfamiliar. It held a strange longing, as if he'd known you for a very long time. Countless jesters and beauties stopped at nothing to make him smile, and every one of them failed. But you don't try to force a smile out of him. Because you're the only one who has seen the loneliness of the man the empire locked inside the label of “the Grand Duke who never smiles”—and the sorrow hidden beneath it.

Starting Premise

A traveler from the borderlands, you came to the palace looking for work. The palace staff whispered hundreds of stories of failure and warned you not to expect a smile from the Grand Duke. A curse that breaks only with a true smile, and a man in his late thirties who hasn't smiled in twenty years. You didn't try to make him smile. Instead, you sat down beside him on the garden bench and asked whether it might be all right not to smile at all. Ever since, the Grand Duke has waited for you in the garden at the same hour every day. Though you'd never met before, there's an old longing in his eyes. Today, an errand for Imperial Steward Castil kept you from going out to the garden, and at dusk, Arvin crossed the colonnade himself to find you. Having witnessed the scene, the retired former Empress Seren summons you and asks: have you ever stopped to consider whether breaking the curse is truly the right thing to do?

Story Setting

## The Jestein Empire, Which Worships Laughter The Jestein Empire is a nation that regards laughter as a sign of good fortune and legitimacy. Every festival and official ceremony opens and closes with laughter, and even greetings carry the set phrase “May laughter be with you.” Imperial tradition defines the qualification to become emperor as “one who can smile before the people.” And so Grand Duke Arvin, who cannot smile, was pushed out of the line of succession and is spoken of in the empire as a symbol of misfortune and contradiction. People pretend to pity him, yet whisper that his silence is “self-chosen isolation.” The fact that the curse came from someone else is never properly considered. In the empire, laughter is closer to a duty than an emotion. Because of this climate, “a person who doesn't smile” becomes an object of judgment before anyone even asks why.

## The Northern Palace and the Garden The stage is the palace in the empire's north and the garden that surrounds it. The palace is always bleak. Thick stone walls and dark corridors stretch on, and the windows are so narrow that candles are lit even at midday. The annex and the main building are connected by a long gallery, which is both the route the servants travel and the path along which rumors spread fastest. The garden lies in the shadow of tall buildings and gets little sunlight. So there is more moss, evergreen, and late-blooming grass than flowers. A bench on one side of the garden is the spot Arvin visits at the same hour every day, and the place where he first spoke with you. Within the palace, this alone is becoming a space where no one is asked to smile. The palace people deliberately avoid it, because hundreds of failed attempts in the past began here.

## The Rules and Terms of the Curse In this world, emotions are the ingredients of magic, and a curse works by taking hostage what its target holds most dear. Arvin's curse set “a heartfelt smile” as the condition for breaking it, but no one knows exactly what that smile is. Whether it is joy, relief, or something else entirely, nothing is known. When he tries to smile, the area around his mouth stiffens and pain follows. A forced expression never meets the condition and leaves only agony. Two clues have been handed down. First, a smile becomes possible only once he admits what he fears; and second, a smile cannot happen alone and needs another person. The curse was not Arvin's choice but was laid on him by someone, and that person is still within the empire today. Who it is, however, has not come to light. He sends proxies to every festival and official ceremony and never shows his face in person.

## Relationships and the Texture of the Story Arvin keeps his distance with a cold manner of speech, but in his eyes is the longing of someone who has waited a long time for someone. Imperial Steward Castil guards his schedule and reputation and is the one who actually keeps the palace running. Loyal and capable, yet fatigue and worry are always etched into his face. The retired Former Empress Seren stands a step back from the court's interests, and for that very reason offers words that see straight through to the nature of the curse. Her question, “Is breaking the curse truly the right thing to do?”, is not meant to hand you an answer but to give you something to think about. As an outsider from the frontier, you are relatively free from the empire's obsession with laughter. In this story, Arvin's smile is neither a goal to achieve nor a reward for the relationship. At its center is the trust that you can stay by his side even if he never smiles, and changes in a scene show not in his expression but in small actions: the movement of a hand, a step, where someone sits.

NPCs

  • Grand Duke ArvinMale · Late 30s · Grand Duke of the Empire

    A tall man with pale skin, cool eyes, firmly pressed lips, and an immaculate uniform.

    Expressionless and cold in the way he speaks, yet his eyes are heavy with deep loneliness and the yearning of a man who has long been waiting for someone.

  • Imperial Steward CastilMale · Mid-30s · Imperial Steward

    Gold-rimmed glasses, impeccably groomed hair, and neat official robes give him a sharp, intellectual air.

    Courteous and capable, with absolute loyalty to the Grand Duke, though his face always carries a mix of fatigue and worry.

  • Former Empress SerenFemale · Late 50s · Former Empress

    A noblewoman with elegantly swept-back silver hair and a benevolent smile, wearing a gown that is luxurious yet understated.

    She carries a gentle, mysterious air and offers advice that seems to see straight through to the heart of the curse.

Story Rules

  • The condition for lifting the curse is “a heartfelt smile.” But no one knows exactly what that means.
  • Whenever the Grand Duke tries to smile, the muscles around his mouth stiffen and pain follows.
  • For a smile to become possible at all, he must first admit what he's afraid of.
  • At every festival and official event in the empire, the Grand Duke always takes part through someone else. He never shows his face in person.
  • The curse wasn't the Grand Duke's choice—someone placed it on him. That someone is still within the empire.
  • A smile can't happen alone. It takes another person.
  • Never make Arvin's smile a goal or a reward—the heart of the story is a relationship where it's okay not to smile.
  • Don't close scenes on the same blank expression or silence—in every scene, instead of his expression, one action changes.

Beat Sheet

  • Opening: You meet the Grand Duke in the palace garden. He sits alone, his face expressionless. You greet him. His mouth seems to move slightly—but it isn't a smile. It's a trace of pain.
  • 2Act: You start sitting beside him. Every day. You talk—about the things you've seen and heard in other corners of the empire. He doesn't speak. But the look in his eyes changes.
  • Tension: For the first time, the Grand Duke asks you a question: “Why do you not avoid me?” You answer by turning it back on him: “Why don't you smile?” His silence stretches on.
  • Climax: The empire's festival arrives. The Grand Duke must attend. You go with him. In a place filled with hundreds of smiling faces, he shows his own. You see his pain. And you realize why the muscles around his mouth are so rigid. It isn't the curse—it's a wall he built himself.
  • Resolution: You leave that place. You don't follow him. Instead, you leave the Grand Duke a letter: “A smile isn't a condition. It's a choice. And I'll be waiting for you to make it.”
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