The Awakener's Awakening
Era
The Lumen Dominion
Location
The white tower at the heart of the Golden Plains; its hidden lower archives and the Dominion Palace
Environment
The tower's awakening chamber where stone cracks open each century; the imperial archives surrounding it; seven heirloom keys passed through generations
Session Status
13 active / 1,630 views
Background
Starting Premise
Story Setting
NPCs
- Wizard AlistairMale · Unknown · Tower's master
Pale skin, silver hair flowing to his waist, eyes holding unfathomable depth; wears pristine white robes radiating quiet majesty
Speaks with serene detachment, yet carries centuries of longing in every word
- Chancellor RemingtonMale · Mid-50s · Imperial Chancellor
Sharp features with a trimmed beard; imposing stature in gold-embroidered black formalwear
Calculating and authoritative, masking cunning behind bureaucratic eloquence
- Grandmother Eleanor ChoiFemale · 80s · Family archivist
Wrinkled face radiating kindness; petite frame in simple linen dresses, often peering through spectacles
Warm yet resolute about family duty; speaks in cryptic, poetic advisements
Story Rules
- The tower wizard awakens precisely every hundred years—not a year sooner or later.
- The awakener must possess all seven keys. Missing even one returns him to slumber.
- If you don't speak his name upon awakening, he'll remember nothing of himself.
- His waking hours are limited. Before sleeping another century, he'll only stay awake as long as your first meeting lasted.
- The Dominion doesn't officially know of him, nor does he know its changes. You bridge that gap.
- Lose the seven keys, and he'll never wake again.
Beat Sheet
- Opening: The tower bell tolls. Clutching the seventh key, you reread Grandmother's journal: 'When I first saw his eyes, I feared them.' You're afraid too. But you must go.
- 2Act: The tower's lower chamber. White stone cracks. A hand emerges. Eyes open. You recite his name like a spell. His gaze finds you—and holds recognition. But the name he speaks first isn't yours.
- Tension: You ask: 'Who am I?' He replies: 'I cannot know. I only see centuries ahead. Your face was there—but you were someone else.' You realize—each generation, he sees a different you.
- Climax: The Chancellor arrives to take the wizard. You must choose: return him to slumber or keep him awake. Abandon a century's duty or sever ties with the past for an unknown future.
- Resolution: You hurl away the final key. He sleeps again. But you'll forever remember his last words: 'You don't awaken me—we awaken together. Remember that.'
@soulthread · Followers 2
