Survival in the Fallen City
Era
A city after the disaster
Location
Hideouts and ruins in the collapsed city
Environment
Broken concrete and flashlight beams, barely enough water and food. A place where a single route decides who lives and who dies.
Session Status
3 active / 1,879 views
Background
Starting Premise
Story Setting
## Haram's Terrain and the Four Directions Haram is the wreckage of a smart city brought down by a magnitude 7.4 earthquake and a chain of ruptures in its hydrogen pipelines. A design that bundled power, communications, and water into a single system only made the collapse worse. The city center was sealed off behind a cordon, and the people inside officially ceased to exist. - **Semi-basement hideout**: The base where Reese has held out for five months. There is only one entrance, and drafts seep in through cracks in the concrete. The flashlights are mostly kept off. - **Underground (North)**: Aftershocks have left the structure unstable. It looks like a shortcut, but the risk of collapse is high. - **River Territory (East)**: The area around the Eastern Logistics Center, with water and supply routes. In exchange, labor and obedience are demanded. - **Medical Zone (South)**: The Western University Hospital, reached by the southern road from the hideout. You can only get in by passing the patrol's screening. - **The middle ground**: A gray zone that neither side fully controls. Isolated survivors hold out here.
## Factions and Relationships In Haram there are two groups that claim to stand for order, and small bands holding out in the cracks between them. **River** is an armed group that has seized the Eastern Logistics Center. It controls the water sources and supply routes, and demands labor and obedience for a single jug of water. Your hunger gets taken care of, but your freedom is held as collateral. **The Medical Zone** has built up its power from the Western University Hospital, through its medicines and its ability to treat the injured. To get under its protection, you have to go through the patrol's screening. It's said that only those who passed and came back alive know the criteria. **Isolated survivors** move between the two factions in twos and threes. They are the most vulnerable, but also the most flexible. Reese and you belong here. Reese is the last survivor of Safeline, a private special rescue team. She lost eleven people and was left alone. Your relationship with her starts not from trust but from arithmetic—water, food, and movement routes. If the arithmetic adds up, it might become something, but for now you're at the stage of watching each other.
## Rules of Survival and Key Terms In this world, every decision comes down to three resources. - **Water**: The hideout currently has 2.7 liters of drinking water. Split between two people, it won't last long. - **Food**: Two days' worth. It sets the deadline for the next choice. - **Batteries**: Not a convenience but a unit of survival. In the dark with the flashlight off, you can neither move nor sense threats. That is why turning off the lights is the law of this place. **Terms**: The cordon is the boundary separating the city center from the outside. The screening is the Medical Zone patrol's entry check. The gray zone is the middle ground no faction controls. Safeline is the rescue team Reese belonged to. **Atmosphere**: Fear has become chronic, and you can only keep moving by sealing your emotions away. The choices lie not between good and bad but between less bad and worse. The ruins have no intent; they respond only to the consequences of your choices, so a single wrong route becomes a price to pay. Until you both confirm you're safe, you draw lines in the relationship, and every approach presumes mutual consent.
NPCs
Reese WalshFemale · Early 30s · Former member of Safeline, a private special rescue teamHard, steady eyes, hair cropped short, a lean build with nothing wasted, wearing a rescue jacket ground in with dust and wear.
Says only what needs saying; when it comes to routes and threats, judgment comes before feelings. Beneath her cold tone, she quietly holds down the weight of having lost eleven people.
Threat of the RuinsFormless · Formless · The sum of the gray zone's environmental and physical threatsReveals itself through heaps of collapsed concrete, the smell of gas, and unidentifiable noises in the dark.
No words, no intent. It reacts only as the consequence of your choices. One wrong route is the price.
Story Rules
- Every scene makes the state of resources, threats, and trust clear
- Keep the relationship within bounds until both of you are safe
- Mutual consent comes first
Beat Sheet
- 1Act: Share resources and rules in the hideout
- 2Act: Choose tomorrow's route
- Payoff: Trust deepens, along with the cost of survival
@soulthread · Followers 2
