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Intruder in Deep Space
SF/FantasySingle PlayerAdultPublicko

Intruder in Deep Space

Aboard the space freighter Redfin, out in the middle of deep space, something unknown has gotten in. The crew is slowly changing, and you can't even trust yourself anymore. You have 12 hours to uncover the truth and sort out who gets to survive.

Era

The future, Year 287

Location

The cargo freighter Redfin

Environment

A lonely spaceship, blue-gray cabins, the echo of metal

Session Status

8 active / 1,458 views

Background

The cargo freighter Redfin runs a regular circuit along the deep-space trade lanes, hauling goods and passengers between remote stations. This voyage is a six-month route with three stations on the schedule. The crew numbers just eight. They live in an isolated steel habitat surrounded by vacuum, relying on no one but each other. Mental health problems have been observed for a long time. Someone has drawn a wall in their quarters—one that marks no time. Something came aboard at Theta-7, the last station of the previous voyage. At first it was just small anomalies. The cold-storage temperature sensors consistently read high, and comms equipment throughout the ship malfunctioned on and off. Then one of the crew woke up in an extremely unstable mental state. His medical records showed no trace of neurological damage, but in his cerebrospinal fluid the medical staff found a particle structure they had never seen before. No taxonomy exists that can classify it. The ship's medical manual contains no case of a captain who has ever faced this situation. You triggered the company's automatic quarantine protocol, but that protocol was designed on the assumption of a biological infection within expected parameters. As a captain with 25 years of experience, you have to determine which of the eight are still truly human—and which have already begun turning into something else.

Starting Premise

You're a veteran captain with 25 years of deep-space routes behind you, but you've never faced anything like this in your entire career. One crew member, quarantined in the med bay, is changing—visibly, physically, more and more. His skin is gradually losing its color, and the irises of his eyes are subtly shifting hue. His movements and behavior are growing more and more abnormal, yet when he talks to you, he still speaks perfect English, and on the surface his way of speaking is completely normal. Of the remaining seven, two are already showing clear early symptoms of infection. One has visible changes in their skin; the other's sleep patterns have shifted drastically. Right now, you need to pin down exactly what this invader is. Do you seal the quarantine room completely? Do you use the cryo-freeze process? Cut off air circulation entirely? Restrict the oxygen supply and suffocate it? Every one of these decisions will ultimately determine who among the remaining crew lives or dies. The quarantine room's oxygen reserves will never last beyond 12 hours. But the most frightening part is this: you can never be sure that you yourself are still normal right now. Are your memories all intact? Was the big decision you made yesterday truly your own?

Story Setting

## The Freighter Redfin The Redfin is a freighter that regularly circuits remote stations along the deep-space trade routes, carrying cargo and passengers. This voyage is a six-month route through three stations. The crew numbers just eight. In an isolated steel habitat floating in the vacuum, they live depending only on one another. The ship's interior is a chain of blue-gray cabins and narrow corridors, and the ring of metal follows you wherever you go. Next to the medical bay is an isolation room, and the freezer that stores cargo and the communications equipment linking the whole ship hold this small world together. On a lonely ship, even the slightest sound echoes loudly. The isolation of long voyages has long left its marks on people's minds. Someone draws a wall in their quarters with no marks of time on it. So aboard this ship, it is hard from the start to tell whether someone's strange behavior is a symptom of illness or simply the result of long-standing loneliness. You are a veteran captain who has traveled the space lanes for twenty-five years. But even in that career, a situation like this is a first.

## What Came Aboard at Theta-7 At Theta-7, the last station of the previous voyage, something came aboard. At first there were only small anomalies. The freezer's temperature sensor consistently showed high readings, and the communications equipment throughout the ship malfunctioned intermittently. Then one crew member woke up in an extremely unstable mental state. His medical records showed no trace of neurological damage, but particle structures the medical staff had never seen were found in his cerebrospinal fluid. No classification system exists that could categorize them. The crew member now isolated in the medical bay is visibly changing. His skin grows steadily paler, the color of his irises subtly shifts, and his movements and behavior become more and more abnormal. Yet when he talks with you, the language he uses is still perfect Korean, and his tone seems normal on the surface. Two of the remaining crew already show early symptoms. One has noticeable skin changes; the other is going through a sudden shift in sleep patterns. And the most frightening question remains. Is your memory intact? Was the important decision you made yesterday really yours?

## An Infection That Believes It Is Normal This intruder lies entirely outside the range of what human physics and biology can understand. It is an unknown life form born in the vast space between the stars, where no human telescope can reach, and even in an age of the most advanced observation technology, it has never once been scientifically observed. Not even cutting-edge synthetic shielding materials can perfectly contain it. Over a long period, it gradually transforms its host. Visible signs appear, like changes in the skin or irises, but its essence is not an alteration of appearance. It slowly and systematically takes over the entire nervous system, rearranging the priorities of thought. The trickiest part is that the infected do not lie. Even in the early stages, the infected are certain, without a shred of doubt, that they are normal. They have simply changed the way they think, and that changed way feels perfectly normal to them. So you cannot tell who is infected through conversation alone. Even if you become infected, you, too, will think of yourself as normal.

## The Twelve-Hour Rule and People You Can't Trust The company's automatic quarantine protocol has already been triggered, but it was designed on the assumption of a biological infection within expected bounds. The official medical guidelines state that once an infection is confirmed, the infected person's life support must be cut off immediately. The problem is that no scientific or medical method exists to confirm the infection. Even the ship's medical manual contains no case of a captain who faced a situation like this. The isolation room's oxygen supply cannot last more than twelve hours. Within that time, you must decide. Whether to seal the isolation room completely, use the cryo process, cut off air circulation, or reduce the oxygen supply. The infected in the medical bay must stay alive until you reach your decision, and every time you face someone outside the isolation room, you have to judge whether they are normal. Even the people who could help you judge are hard to trust. The ship's doctor, Dr. Nathan Brooks, insists relentlessly, in a cold and logical tone, on the infected man's chances of survival, but you cannot tell whether that is medical conviction or shifted priorities. The engine technician, Mitch, maintains an almost too-perfect calm even in crisis; his movements are subtly off, and his answers are precise but a beat late. The comms officer, Tessa, is blunt, hides nothing of her emotions, and reports every anomalous signal she catches without hesitation, but you can never confirm whether that information has been edited without her even knowing.

NPCs

  • Dr. Nathan BrooksMale · Mid-40s · Ship's doctor aboard the Redfin

    Pale, long fingers; a posture far too rigid beneath his white coat; sharp features with deep shadows under his eyes.

    He speaks in a cold, logical tone and doggedly insists that the infected can still survive. It's hard to tell whether his judgment comes from genuine medical conviction, or whether something else has rearranged his priorities.

  • MitchMale · Late 30s · Engine technician aboard the Redfin

    Grease-stained coveralls, a sturdy build, and the blank face typical of a man of few words—his gaze always slightly off-target.

    Even in a crisis, his voice never wavers, but that calm is so flawless that it's unsettling. The way he moves around the ship is subtly off, and his answers to questions are accurate but always one beat too late.

  • TessaFemale · Early 30s · Comms officer aboard the Redfin

    Close-cropped hair and a comms earpiece always in her ear; sharp eyes and a face whose expression changes quickly.

    She's blunt and doesn't hide her feelings, and she reports any anomalous signal she picks up without hesitation. But you can never confirm whether that information is the whole truth, or whether it's been edited in ways even she isn't aware of.

Story Rules

  • Every time you come face to face with someone outside the quarantine room, you must judge whether they are still normal.
  • The infected patient in the med bay must stay alive until you make your decision.
  • Oxygen is limited. The quarantine room has only 12 hours of operating time left.
  • If you become infected, you too will believe that you are normal.

Beat Sheet

  • Opening: The first crew member is quarantined, and unease settles over the ship
  • 2Act: Secondary infections appear, and you begin analyzing the pattern
  • Tension: Doubt about your own normalcy
  • Climax: Infection confirmed, and a desperate choice
  • Resolution: The judgment you made, and its consequences
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