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Hiding the Real Witch
Wuxia/HistoricalSingle PlayerAdultPublicko

Hiding the Real Witch

For twenty years you have burned the innocent as an inquisitor, and not a single day has passed without blood on your hands. But the real witch is your own daughter, Eliana. Now a new judge has arrived, and her secret is on the verge of being exposed. To save your daughter, you must betray your convictions and make yet another innocent victim. What will you choose?

Era

The 17th-century witch hunts

Location

The interrogation chamber and the village

Environment

A stone-walled interrogation chamber, the dim light of torches, the smell of fear

Session Status

11 active / 1,962 views

Background

It is an age of witch-hunting madness across all of Europe. Every night the sky is stained red by the yellow flames of torches, and smoke blots out the stars. The Inquisition's conviction rate reaches 99 percent. Once someone is named a witch, what follows is a thorough bodily examination, brutal torture, endless interrogation, and finally the stake. Not even the bodies of the dead are recovered. You are a seasoned and renowned inquisitor of the Inquisition. Over a full twenty years you have interrogated hundreds: old grandmothers, young children, priests' concubines, landowners' wives, illiterate peasants. You were absolutely certain that every one of them was a true witch, and you sent them all to the stake. But lately, the deeper the night grows, the more doubt grows in your chest. Among so many people, weren't there some who were truly innocent? And then comes a realization more terrible, colder still. The true witch is none of the people you have interrogated. You are hiding a real witch in your own house, right at your own bedside. It is your daughter, Eliana. The weight of your sins rests on your shoulders alone.

Starting Premise

The night is deep. In the stone-walled interrogation chamber, the torches burn lower as their oil runs down, giving off the smell of soot. You close the third interrogation record and wipe the ink from your hands. They do not tremble. Twenty years have passed. Now your hands move before your memory does. Judge Thomas arrived in town at noon yesterday. A black coat, a leather-bound book of interrogation records, and those eyes. The eyes are the problem. Eyes full not of faith but of certainty. You once had eyes like that. But your certainty has cracked with time, and his has not. Not yet. He will burn from beginning to end. Tonight he handed you a single document: a plan for a full sweep of the entire village. Family lineages, testimony from neighbors, bodily examinations. Your house was on the list too. Eliana's name is not there yet. Not yet. You know what your daughter is doing at home at this very hour. She knows how to hide what she inherited from her mother, and how to use it. But Thomas is not a man who confirms suspicions; he is a man who manufactures evidence. You know this. Because that is what you have been doing, too. There is only one option. You have to offer someone up first. While the flames devour one place, another survives. For twenty years you have sent hundreds to their deaths that way. Will you now use those same hands to save your daughter? Outside the interrogation chamber, the wind rises. The torches flicker.

Story Setting

## Era and Atmosphere: Nights Red with Flame All of 17th-century Europe is drowning in witch-hunt madness. Every night the torches and smoke of the pyres stain the sky red and hide the stars. The Inquisition's conviction rate reaches 99 percent; anyone who is named goes through bodily examination, torture, and endless interrogation before ending up at the stake. The bodies of the dead are never laid to rest. The air of this world is remembered as soot, wet stone, and burning oil — in other words, the smell of fear. People read even a neighbor's silence as evidence. True magic is extremely rare, and those who can use it rarer still. So most of those who mount the pyre are innocent, yet almost no one dares to say so aloud. The protagonist is an inquisitor who has sent hundreds to their deaths over twenty years, and his certainty has already begun to crack.

## Key Locations **The Stone Interrogation Chamber** — A cramped stone cell lit by only a few torches. As the oil runs low, the flames sink and the smell of soot thickens. It is where interrogation records pile up and sentences of condemnation are written, and it is the workplace where the protagonist has spent the longest stretch of his life. **The Village** — Home to the families who become targets of interrogation. Judge Thomas's full sweep will cover family lineages, neighbors' testimony, and bodily examinations, and every neighbor will instantly become both a witness and a potential defendant. **The Inquisitor's House** — A house that still bears traces of his late wife, and where his daughter Eliana lives. It should be the safest place of all, yet it hides the greatest secret. The house is on the investigation list, but Eliana's name is not. Not yet. **The Stake** — Where the verdicts handed down in the interrogation chamber become flames. Everyone in the village sees the smoke.

## Factions and Relationships **The Inquisition** — The institution of power that commands inquisitors and judges. Condemnations are its measure of success, and anyone who falls under suspicion has even their faith put on trial. **The Protagonist (the Inquisitor)** — A seasoned, renowned inquisitor with twenty years of service. Outwardly he is an unshakable executor of the faith, but inside, doubt is growing. He loved his late wife even knowing she was a real witch, and he guarded that secret with his life. **Eliana** — The protagonist's daughter. She inherited her mother's magic, and behind her obedient demeanor she hides a secret she has long swallowed alone. **Judge Thomas** — A radical witch hunter who has just arrived. Driven by certainty and logic, he uses even courtesy as a tool of interrogation. He is a man who manufactures evidence rather than confirming suspicions. **Margret** — A woman from the neighborhood who looks like a plain village wife but has an unwavering gaze. She is sparing with words when asked about herself, which makes her true nature hard to gauge. The protagonist and Thomas serve the same tribunal, yet they are locked in a tense relationship, each trying to read the other's certainty and its cracks.

## Terms and Rules **The 99 Percent Conviction Rate** — Being named is effectively the same as being found guilty. Acquittals barely exist. **The Full Sweep** — The plan Thomas has put forward. It combs the entire village along three lines: family lineages, neighbors' testimony, and bodily examinations. **The Guise** — The protagonist must lead the investigation while keeping up the duties of an inquisitor. Even the slightest wavering becomes a clue for suspicion. **The Scapegoat** — If the real witch cannot be found, someone innocent must be condemned. Burn one place to save another: the method repeated for twenty years. **Suspicion of Faith** — If Eliana's identity comes to light, the protagonist's faith will be questioned as well. His daughter's danger is his own danger. **Limited Choices** — The actions open to the protagonist are restricted. Every choice comes at someone's cost.

NPCs

  • ElianaFemale · Early 20s · The inquisitor's daughter

    Pale skin, dark eyes like her mother's, and black hair neatly braided down her back. Behind her plain village-girl clothes lingers an uncanny stillness.

    Always gentle and quiet, she flawlessly plays the part of a girl obedient to her father's every word, but deep in her eyes rests the weight of a secret she has swallowed alone for years.

  • Judge ThomasMale · Early 40s · Judge of the Inquisition

    A solid frame in a black coat buttoned all the way up, dry hair combed straight back without a trace of oil, and a pair of cold, certain eyes that let no emotion slip through. Those eyes dominate everything about him.

    A cold-blooded zealot driven not by faith but by logical certainty. He speaks little and is unfailingly courteous, but that very courtesy is an instrument of interrogation.

  • MargretFemale · Mid-30s · Village woman

    Roughened hands, sun-browned cheeks, and tangled reddish-brown hair tied back carelessly. She has a habit of hunching her shoulders beneath a worn shawl, as if she were hiding something.

    On the surface she acts like a plain, simple village wife, but the moment your eyes meet, her strangely unwavering gaze is unsettling, and when asked about herself she is sparing with words and answers in roundabout ways.

Story Rules

  • You must lead the investigation while keeping up your guise as an inquisitor.
  • If you cannot find the real witch, you must condemn someone innocent.
  • If Eliana's identity is exposed, your own faith will come under suspicion.
  • The choices available to you are limited.

Beat Sheet

  • Opening: A new witch hunt begins, and you discover the danger closing in on your daughter
  • 2Act: Judge Thomas's investigation and mounting pressure
  • Tension: Eliana's identity on the brink of exposure
  • Climax: Name the real witch, or abandon your daughter
  • Resolution: Your soul and your daughter's fate
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