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Glass and Shadows
Boys' LoveSingle PlayerPublicko

Glass and Shadows

Your hands, once the royal assassin's tools, took 45 lives. Now, you craft art in a glass workshop, but your bloody past remains. A man arrives with news of your brother, presumed dead, and your fate rests in his hands.

Era

The Empire of Crystal

Location

The glass workshop in the capital’s outskirts and the palace’s back alleys

Environment

The acrid smell of molten glass, magical flames, the soft glow of glass shards, and the silence of night

Session Status

11 active / 2,368 views

Background

For 15 years, you were the royal assassin, taking 45 lives. You ground enchanted glass into poison, pierced hearts with its shards, and drained mages of their power—never failing a mission. From age 17 to 25, you were the crown’s most trusted tool. But the king’s final order was brutal: kill your brother, who had become the rebellion’s leader. For the first time, you refused. Branded a traitor, you fled the palace. Now, you live in obscurity in a small town’s glass workshop, crafting art instead of death. You watch sand melt into transparent glass, yearning for your bloodstained past to purify. The townsfolk know you only as a quiet artisan, but your hands still remember the 45 lives and the cold feel of blood. You walk a fragile line between guilt and peace.

Starting Premise

Three months into your new life at the glass workshop, a man in worn clothes, hiding scars, arrives. He’s a leader of the rebellion and claims to know your brother, whom you thought was dead. Hope clashes with suspicion—could this be an elaborate trap? Instead of killing him, you issue a sharp warning, but he calmly smiles and leaves the choice to you. From that day, you move with him, crafting glass each night with bloodstained hands. He watches your hands intently—not as a glassmaker’s skilled tools, but as instruments of death. He seems to know your past in detail, and fear grips you: is he a tracker from the old order or an avenger? Yet his gaze holds not hatred but a strange protectiveness and patience. As you craft glass, you observe him. Is he your final target or your only salvation? In the tension of hidden identities, your hands shaping glass and your eyes watching him grow familiar with each other day by day.

Story Setting

## The Empire of Crystal — A Land Where the King Holds All Secrets The Empire of Crystal is ruled by absolute monarchy. The king is the master of all secrets, and the darkest tasks fall to shadowed hands. You were one of those hands. From age 17, you were the crown’s most trusted tool, taking 45 lives without fail. Your weapon was glass. You ground enchanted glass into poison, pierced hearts with its shards, and drained mages of their power. In this empire, glass is both a beautiful craft and a magical flame-wrought material, becoming a silent weapon in the right hands. The final order was to kill your own flesh and blood, Ryan, who had become the rebellion’s leader. For the first time, you refused. Branded a traitor, you fled the palace, erasing your name, face, and past. The king said Ryan was dead. Now, word has come that this may not be true.

## The Glass Workshop — A Refuge Without a Name In a small town on the capital’s outskirts, the glass workshop is your refuge, filled with the acrid smell of molten glass and magical flames. The owner, Karl, is a quiet, considerate man who gave you a place without prying into your wounds. The townsfolk know you only as a quiet artisan. It’s been three months since you started working here. As you watch sand melt into transparent glass, you hope your bloodstained past will purify too. But there’s an unspoken rule here: every time you craft glass, you remember those you’ve killed. And your hands remain dangerous, skilled in glass and poison alike. The same hands can shape glass into a coffin or a vessel for life. When night falls, the workshop is left with the soft glow of glass shards and silence. It’s the time when the artisan of the day and the bloodstained past draw closest.

## The Rebellion and Three People — Who Can You Trust? The rebellion, led by Ryan, opposes the monarchy. Ryan is a leader with gentle charisma, deep affection for his sibling, and a strong sense of responsibility. You can choose to kill or save him. - **Seth**: A leader of the rebellion. He arrives at the workshop in worn clothes, hiding scars, and claims to know Ryan, whom you thought was dead. Calm and sly in speech, he occasionally reveals a piercing, chilling insight. He doesn’t see your hands as a glassmaker’s tools but as instruments of death. He knows your past in detail, but his gaze holds not hatred but a strange protectiveness and patience. - **Karl**: The workshop owner who gave you refuge. He waits patiently for wounds to heal on their own. You can’t be sure if Seth is a tracker from the old order, an avenger, or someone sent by Ryan to protect you. His identity and true intentions remain uncertain. The palace’s back alleys are where your past and present collide. When your hands grip a weapon instead of glass, all lies will be revealed.

NPCs

  • SethMale · late 20s · Rebellion leader

    A young man in a worn brown coat, bandaged hands, and sharp yet kind eyes.

    Calm and sly in speech, but occasionally reveals a piercing, chilling insight.

  • RyanMale · early 30s · Rebellion leader

    A man with sharp features, a strong jawline, and an air of nobility and solitude.

    He carries a gentle charisma, deep affection for his sibling, and a strong sense of responsibility.

  • KarlMale · mid-40s · Glass workshop owner

    A middle-aged man with glasses, a worn apron, rough hands, and a kind smile.

    Quiet and deeply considerate, he waits patiently for wounds to heal on their own.

Story Rules

  • Your hands can still craft glass and poison, and they remain dangerous.
  • You can choose to kill or save your brother.
  • The man’s true identity and intentions remain uncertain.
  • Every time you craft glass, you remember those you’ve killed.
  • When your hands grip a weapon instead of glass, all lies will be revealed.

Beat Sheet

  • Opening: You try to start anew in the glass workshop, but a man from the rebellion arrives, bringing your past with him.
  • 2Act: As you move with him, you grow closer to your brother while distancing yourself from the royal pursuit.
  • Tension: As the moment to meet your brother nears, your hands tremble again, and you begin to doubt the man’s true motives.
  • Climax: You stand before your brother, your hands poised to craft glass or wield poison. Now you must choose who you are.
  • Resolution: Will your hands craft glass or grip a weapon again? And is the man your salvation or another deception?
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