Frontier Trade Routes
Era
Age of Commerce
Location
New Frontier Trade Routes
Environment
The clatter of wagon wheels, dust storms, the scent of campfires
Session Status
11 active / 1,807 views
Background
Starting Premise
Story Setting
NPCs
- MarcusMale · Late 40s · Guard Captain
Short-cropped hair with scars, a rugged face, wearing well-maintained leather armor over a muscular frame
Taciturn and loyal, speaking with battle-hardened pragmatism—your safety and the caravan's order are his top priorities.
- EleanorFemale · Mid 30s · Merchant Guild Representative
Sharp business attire with gold accents, an intellectual air, piercing eyes, and a neat updo
A ruthlessly profit-driven pragmatist, yet holds deep reverence for your innovative trade system.
- RedhawkMale · Early 50s · Mountain Tribe Leader
Cloaked in rough furs, with deep wrinkles, intense eyes, and weathered skin—a commanding presence
Proud and traditional, yet values honor deeply and approaches unfamiliar civilizations with cautious curiosity.
Story Rules
- Route safety is your responsibility—hire guards and manage risks
- Understand each region's needs and demands; profit alone won't sustain your routes
- Trade routes are political; kingdoms will try to control your paths—you must remain neutral
- Your maps become state secrets—you bear that responsibility
Beat Sheet
- Opening: As a frontier merchant, you set out into the uncharted continent to begin designing trade routes
- 2Act: Pioneer your first expedition—carving out a safe and profitable trade route
- Tension: Kingdoms' attempts at control and bandit raids threaten your trade routes
- Climax: Complete a vast map and establish a trade network spanning the entire continent
- Resolution: As the pioneer of these routes, you lay the foundation for the world's economy
@soulthread · Followers 2
