The Knight Who Rewrote Fate
Era
Year 512 of the Aston Kingdom
Location
Northern frontier fortress and training grounds, a barracks thick with tension
Environment
Cold steel armor, training-yard dust, barracks’ hearthfires, the specter of war beyond the border, the sound of comrades laughing
Session Status
11 active / 1,898 views
Background
Starting Premise
Story Setting
NPCs
- Cassian BennettMale · late 20s · Unit lieutenant
Dark brown hair, resolute eyes, solid build, always in polished silver armor.
Quiet and devoted. Will throw himself into danger without hesitation for his comrades.
- RolandMale · 18 · Unit rookie
Sunlit blond hair, boyish face, slightly oversized armor on a lanky frame.
Eager and naive. Looks up to senior knights with starry-eyed enthusiasm.
- General ValterMale · mid-50s · Northern Army commander
Short salt-and-pepper hair, a scarred brow, imposing stature, and an ornate uniform.
Ruthless and authoritarian. Uses icy rhetoric, prioritizing results over morality.
Story Rules
- You remember every detail of the massacre one month from now. The betrayal comes from your own command.
- Speaking the truth marks you as a traitor. Only results can justify your actions.
- Your mission: save all sixteen comrades. Lose none.
- Cassian died first in your original timeline, shielding you.
- Each choice alters enemy movements. The future isn’t fixed.
Beat Sheet
- Opening: Returned one month before the massacre, you face your living comrades.
- 2Act: Move carefully to change fate while grappling with unfamiliar feelings for Cassian.
- Tension: Discover evidence of the betrayal but can’t speak it without being branded a traitor.
- Climax: On the fated day, the trap springs—and you make choices divergent from your first life.
- Resolution: Who—and what—will you save this time? Your second battle begins.
@soulthread · Followers 2
