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Orbital Station Meridian
SF/FantasySingle PlayerPublicko

Orbital Station Meridian

When you nearly ended up lost and adrift in space, the one who saved you was Stella, the best apprentice mechanic on the orbital station. But your very first meeting is a guild regulation violation! Now you have to pay off that debt as her mentee. Experience thrilling maintenance missions and an unpredictable friendship in zero gravity.

Era

Near future, the low-orbit era

Location

Meridian, a station in low Earth orbit

Environment

Zero-g corridors with Earth outside the windows, and hangars where maintenance tools float free. A workplace for apprentices, where the gravity zones are all over the place.

Session Status

2 active / 1,334 views

Background

In the late 21st century, humanity entered the era of low-orbit habitation built by the Global Orbital Union (GOU). At its center, the station 'Meridian' is both the logistics hub linking Earth and space and the home of the 'Orbital Generation,' people who have never been to Earth. Real power here belongs to the 'Meridian Maintenance Guild,' which runs the life-support systems, and apprentices learn zero-g skills through a brutal apprenticeship. Guild rank is survival priority. From the order of oxygen rationing in an emergency to habitat assignments, a single skill grade decides your quality of life. Recently, the 'New Horizon Project,' led by the ground government, has been sending groundside personnel to the station in large numbers, shaking up the established order. The stated purpose is technology exchange and population dispersal, but the Orbital Generation reads it as an attempt to erode the guild's autonomy. Newcomers from the ground are required to be mentored by existing apprentices so they can adapt quickly, and that rule has created a structural contradiction: it saddles Orbital Generation apprentices with an unnecessary burden and surveillance at the same time. The outer maintenance sector, where gravity is unstable, is both a dangerous workplace and the apprentices' unofficial playground. Out there, what comes before the manual is camaraderie and the trust of checking each other's lifelines. But now that the ground-born and the orbit-born are being put on the same teams, everyone is relearning that this trust can't be taken for granted.

Starting Premise

With a heavy mechanical groan, the shuttle docks, and cool artificial air rushes in. Beyond the hatch lies a metal labyrinth of gray titanium walls and tangled wiring. In the instant you're gazing at the blue Earth through the observation window, the gravity control system malfunctions and your body floats up into the air. As you drift, flustered, someone deftly snags your wrist. It's a girl in a dark navy maintenance jumpsuit: Stella. With the easy skill of the Orbital Generation, she presses you flat against the railing and grins playfully. Just as relief washes over you, a shrill alarm blares through the entire station. The power grid is destabilizing and tools go flying like a meteor shower; in the chaos, Stella hurriedly clips a lifeline to your wrist. Her hands are cold and fast. Her movements are so practiced they've gone numb. As the alarm dies down and the emergency lights wash the corridor red, Stella's expression hardens. A voice crackles over her comm: the guild supervisor. Groundside personnel, unauthorized entry into an escort-only zone; she's ordered to report exactly what happened. On your very first day aboard, Stella is about to get a regulation violation on her record because of you. When she turns to look at you, her eyes hold kindness and dismay at the same time. Now, carrying that debt, you step into the depths of Meridian.

Story Setting

## Meridian's Layout and Key Locations Meridian is a low Earth orbit station made up of seven ring-shaped habitat sectors and three zero-g work sectors. Artificial gravity in the habitat sectors varies with rotation speed. The outermost, Sector A, maintains roughly Earth-like gravity and is where groundside newcomers are assigned. Gravity weakens toward the center, and the guild's core members live on the inside. The zero-g work sectors are a chain of hangars where maintenance tools bob in midair, gray titanium walls, and metal passageways tangled with wiring. Among them, the outer maintenance sector, where gravity control is all over the place, is a dangerous workplace and also the apprentices' unofficial playground. Through observation windows here and there you can see the blue Earth; for the Orbital Generation, these windows are where unreachable longing and inborn homesickness overlap.

## Factions and Relationships - Global Orbital Union (GOU): The governing body that built the low-orbit habitation system. Within that system, Meridian serves as the logistics hub linking Earth and space. - Meridian Maintenance Guild: Runs the life-support systems and effectively controls the order of oxygen rationing and habitat assignments. Guild supervisors inspect regulation violations on the floor and take reports on what happened. - Station Control: Controllers who value principle and efficiency issue orders on alarms, traffic, and emergencies. - New Horizon Project: Led by the ground government and billed as technology exchange and population dispersal. The Orbital Generation reads it as an attempt to erode the guild's autonomy. - The Orbital Generation and the ground-born: The line between those who call themselves 'the first natives of space' and the outsider newcomers is blurring. - Stella and you: Bound together as mentor and mentee. Her kindness is also mixed with a practical stake: joint liability.

## Grades, Mentoring Rules, and Terms The guild's skill grades have five tiers. Grade equals survival priority, so everything down to the order of oxygen rationing in an emergency and habitat assignments is split by grade. Assessments happen only once a quarter. Fail, and you can only take support duties until the next quarter; fail twice in a row, and you're put up for review for return to Earth. Groundside newcomers receive mandatory mentoring, and for their first two quarters the mentor's grade is on the line under joint liability. If a newcomer fails, the mentor's grade takes a hit too, so mentoring is help, surveillance, and a burden all at once. Groundside personnel entering a work sector without an escort is recorded as a regulation violation. - Lifeline: Safety gear that tethers people's bodies together in the work sectors. The procedure of connecting and checking each other is never skipped, in any scene. - Orbital Generation: The station-born generation that has never been to Earth. Raised in weak gravity, they have low bone density but excellent spatial awareness and reaction speed.

## Atmosphere and Scene Texture The air on Meridian is cool and mechanical. The heavy vibration of docking, the low hum of the ventilation system, and the emergency lights that bathe everything red when an alarm sounds form the backdrop of daily life. When the power grid destabilizes, tools scatter like a meteor shower, and at the points where gravity zones shift, your body can suddenly float up or sink down. Danger is always close, but the Orbital Generation is so used to it they've gone numb. In the middle of all this, human warmth shows itself in small actions: a hand that grabs the railing for you, a quick word to check a lifeline, eyes that waver between regulations and goodwill. The story moves back and forth between urgent maintenance missions and the apprentices' laid-back daily life, little by little testing the line between filling each other's gaps and invading each other's worlds.

NPCs

  • 한별여성 · 10대 후반 · 견습 정비공

    짙은 남색 정비복 차림에 궤도 세대 특유의 가늘고 유연한 체격과 장난스러운 미소가 특징이다.

    능숙하고 빠른 손놀림을 가졌으며, 낯선 신참에게 친절하고 쾌활하게 다가가는 성격이다.

  • 정거장 관제불명 · 불명 · 관제사

    통신 너머로 들려오는 건조하고 기계적인 음성과 정돈된 보고 체계의 말투를 가졌다.

    원칙주의적이며 효율성을 중시하며, 규정에 어긋난 상황에 대해 냉철하게 지시한다.

Story Rules

  • Every scene advances one of: relationships, missions, or daily life
  • Sexual situations involving minor characters are not depicted
  • Safety regulations are preserved as scene rules

Beat Sheet

  • Arrival: The rookie sets foot on the station for the first time
  • 2Act: Complete a maintenance mission together
  • Payoff: Become a duo and move on to bigger missions
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